Exclusive Interview With Steve Piggott, Lead Game Designer of Chivalry: Medieval Warfare
I’ve managed to interview Steve Piggott, the lead game designer of the Chivalry: Medieval Warfare video game, which successfully made its’ way out of the Kickstarter just a couple of days ago. He speaks about gameplay, unlockable features, game sequels, DLC’s and many more. Check out the full interview after the break.
Chivalry: Medieval Warfare is the upcoming First Person-Slasher video game developed by the indie game company Torn Banner Studios, which consists of 15 awesome game developers from around the world. They are planning to build up a physical studio and make more games very soon. This particular multiplayer game is all about chopping heads and spilling off blood of the enemies. Piggott also recommends this game as a great way to relieve stress.

Q1- How did you come up with the idea for Chivalry: Medieval Warfare? What inspired you to make it?
Our inspiration comes from epic medieval and pre-medieval movies like 300, Gladiator and Braveheart, we wanted to bring that level of intensity and epicness to the hands of a gamer. We were frustrated by the melee mechanics in other games and felt that someone needed to finally do melee combat right.
Q2- Why did you decide to choose a medieval genre for the game?
I have always loved medieval times. You can look back at pictures from me when I was 3 and 4, for Halloween I was a knight. I’ve always just had a connection to the romance of that era and many of the other team members feel the same. We wanted to make the game of our dreams because no one else was.
Q3- Tell us a little bit about the background story and the main characters of the game?
Chivalry is primarily a Multi-player game, so there isn’t a single player campaign with a story that you play through. There is some background lore, but at the end of the day its about you the player being on a battlefield and fighting against other players in a competitive online environment.
Q4- Graphics and detailing of the Chivalry is pretty impressive. Which physics engine did you use?
The game is made using the Unreal 3 Engine, made by Epic Games.

Q5- Is there a points system? How do players earn points/money in the game? Can it be used to buy things like swords and stuff?
There is not a traditional points system, although you can unlock weapons by gaining kills with that weapon type. You can also advance your rank, but we kept the game very skill-based, as it is a competitive focused game, so ranking up doesn’t offer any stat advantages. You win if you are better, period.
Q6- Why did you make this a FPS game instead of third-person?
It is actually possible to play in first or third person. Press P ingame to toggle perspective. We market it as a First-Person Slasher because that is the primary focus and that is the game of our dreams that we set out to make. First-Person is very immersive and allows you to feel like you are truly on the battlefield.
Q7- Tell us about the cool weapons we get to handle in the game?
There is a huge variety of gruesome medieval weapons available, battleaxes, maces, swords, shields, longbows, javelins, halberds, spears, warhammers, pretty much anything that you could want is available in the game and they all play very differently. So players who like to be aggressive berskerers can do well and so can more calm, accurate counter attackers.
Q8- Is there any plans to make changes to the game before launch?
We thrive on our community. We will continually improve the game from now until launch based on their feedback and also continue to do so after the release of the game.
Q9- Do you plan to introduce extra characters, expansions and downloads after the game release?
We have a lot of really fun ideas for DLC. It is a great time for developers to add to the core experience of the game and work without as much pressure, we are really looking forward to being able to add a lot of content to Chivalry after release.

Q10- When and where exactly do you plan to release the game first ?
The game will be available internationally online through our website and Steam on October 16th. In Europe & North America you will be able to find it at retail by the end of October.
Q11- Will there be sequels to Chivalry: Medieval Warfare?
We would love to be able to make a sequel, if the reception of Chivalry is really strong we will absolutely pursue a sequel at some point. We are very proud of how the game has turned out, and we also see many ways we could expand upon it in the future.
Q12- Do you have any plans to bring the game into different platforms like Xbox 360?
Would love to be on consoles, again though it really does depend on the success of our game at PC, the game is first and foremost a PC-exclusive title. If things go really well for us on the PC we might consider going to console as well.
Q13- In conclusion, would you like to add something?
Just that the game is made to be very satisfying, if you are having a bad day at work or school or whatever it is that is bothering you, jumping ingame and hacking a few guys down can be an incredibly effective stress reliever!
Head over to Chivelry: Medieval Warfare website for more information.
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